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No
Place Like Home - part 2 (part
1 here)
About home
recording and professional studios.
-
by Bruce Kapham
Leakage
Sometimes, leakage from
the outside to the inside is just what the doctor ordered
for a serendipitous event in a track. Like, for instance,
you're recording a song about leaving on a jet plane, and
one happens to fly over your bedroom while you're tracking
the vocal line about the jet plane
When circumstances
don't smile on this kind of serendipity, soundproofing might
be an asset. Similarly, it's four o'clock in the morning,
and you wake up from the recurrent dream in which your identity
has melded with the spirit of Jimi Hendrix- you were playing
your Strat through your Marshall stack, the melody is stuck
in your head, the amp is right by your bed, your computer
is turned on
.
Unfortunately, your neighbors, and for
that matter the civic code, would most likely view an embodiment
of your inspiration as a citable incident of disturbing
the peace. You go back to sleep
Or (at least in my
humble opinion, even more tragically) get out the Pod. Soundproofing
a room is no mean feat. I've always been led to believe
that you can't hear anyone scream in outer space. This is
because sound travels in AIR. If you're trying to record
at home, the first thing you do is close the doors and windows,
the biggest source of air/sound leakage in the average home. As you strive for more and more isolation from external
sounds, you start to notice internal ones- the refrigerator
cycling on and off, the heater cycling on and off, the phone
ringing, and even with the doors and windows closed you
can still hear planes passing overhead, dogs barking, birds
chirping, cats meowing, children playing, cars and trucks
passing by. More immediately, in your bedroom with the door
and windows shut, the refrigerator, air conditioner/heater
turned off, phone unplugged, dog muzzled, children banished,
etc., etc., you come to the ugly realization that the fan
on your computer is REALLY LOUD, You start to sweat. And
no, it's not because noise is driving you to psychotic breakdown,
it's because with all the doors and windows shut and the
air conditioner turned off, locked in a bedroom with a bunch
of electronic equipment which is generating a fair degree
of heat, the room temperature starts skyrocketing. Welcome
to the wonderful world of home studio recording! And yes,
that was a plane that just flew overhead.
Room with a Sound
Often, rooms that were never
designed to be recording environments have really interesting
and useful sonic attributes. More often, they have serious
acoustic problems that cause poor decision after poor decision
to be made in the recording/mixing process. Bona fide studios
don't always have a handle on great sounding rooms, either.
I've mixed in a couple of expensive rooms only to learn
after the fact that what I was hearing in the control room
wasn't even close to what was going to tape. I had to remix
those projects elsewhere. Ultimately, the best defense against
being victimized by bad-sounding rooms comes from training
your ear to understand how a room affects sound, then altering
your strategies to accommodate.
I'm not an architectural
acoustician. Having watched a really good one (Michael Blackmer)
design my room, I don't even want to begin to profess much
knowledge in that direction. Regardless, some understanding
of the physics of sound is critical to making intelligent
decisions on room treatment, no matter how involved you
choose to get about it. Tacking egg cartons to the wall
isn't going to cut it. I have seen some compelling advertising
from sonic treatment manufacturers, and I've worked with
numerous people who've used this kind of product and been
at least somewhat satisfied with the results. All I can
tell you is that having watched the process a couple of
times, there is a HUGE amount of intelligence, a wide variety
of materials, and bucket-loads of money that go into building
a really great room for recording. Once your room is treated
to the extent that it will be treated, in the control room,
choosing good-sounding monitors and placing them intelligently
is extremely important. In the studio, microphone choice
and placement and the conscious choice of subsequent elements
in the recording chain are critical to minimizing the negative
effects of a bad-sounding room; or if you're lucky to have
a good-sounding room, critical to enhancing your recordings
with the room's attributes.
To the tune of Monty Python's
"Spam, Spam, Spam, Spam, Spammity Spam", Gear,
Gear, Gear, Gear
. Sadly for those of us otherwise
imbued with relatively Zen-like leanings, you can't ever
have enough of the stuff. One of the things I like best
about working in a great studio is having immediate access
to mass quantities of obscure, expensive equipment. If you've
never been in the luxuriant position of having more great
gear than you can use, you haven't yet fulfilled your destiny
as a recording engineer. Gear to the recording engineer
is fresh organic vegetables to Alice Waters, buckets of
color in the palette of Jackson Pollock, and radiation-proof
clothing to the would-be sightseer in Chernobyl. I've been
fortunate to spend some time working with great engineers
like Tchad Blake, Mark Needham and Jack Joseph Puig. The
best of the best use the best gear. And there's a good reason
for it. That's why I'd rather have two channels of world-class
gear than 16 channels of contemporary semi-pro gear. Even
if it means that I can't record everything I need to record
with my own gear.
Controlling Sound Leakage
You have to pick your battles.
I've chosen to equip myself well (enough) for recording
individuals or small ensembles, overdubbing, editing and
mixing because I spend the majority of my time involved
in these pursuits. When I need to record larger ensembles
I go to a larger studio. I'm incredibly lucky to have a
soundproof studio, so I don't have to be concerned with
bothering my neighbors when I want to crank a guitar amp,
or for that matter, record a trapset. For those who don't
have the luxury of a soundproof environment, before succumbing
to retiring your amp and speakers, realize that there are
a few ways to get a good electric guitar tone without inspiring
homicidal behavior from your neighbors. Personally, I've
yet to hear a signal processor that adequately models amp/speaker/air/microphone
behavior. I'm glad I don't have to record guitar direct;
I don't even particularly enjoy mixing guitar tracks (recorded
by someone else) that have been recorded that way. Before
I had my soundproof studio, I actually found one of those
horrible "soundproof booths" at an auction. After
doing a poor job of packing it into the back of a rented
pickup truck, then nearly dumping it on the freeway on my
way home, I set it up in my garage and ran cables under
my house. It was awful looking, gargantuan and not great-sounding,
but it worked better than any modeler my ears have ever
heard. Some possible apartment dweller guitar recording
solutions:
1) Use a power soak (see
your favorite guitar shop- they'll know of at least one
brand) to reduce the output of your amplifier and/or try
to record when your neighbors aren't likely to be home.
2) Make (or somehow acquire) a soundproof (or at least relatively
soundproof) enclosure into which you can place your speaker
cabinet. There are companies that manufacture (the above
mentioned) soundproof booths, but I've never seen one that
specifically manufactures a speaker cabinet enclosure. There
are two fundamental attributes to making something soundproof-
making it airtight and making it massive. I've never actually
tried to do this myself, but if I were to try, I'd probably
consider making a frame from 2 x 3, then from the inside,
working inward, cover the frame first with the thickest
plywood you can afford, caulking that, then covering the
plywood with soundboard, then caulking that, then covering
the soundboard with sheetrock, then tape the sheetrock.
Each layer should be glued and screwed. The inside of the
box should be fitted with fabric-covered rigid fiberglass
on at least one of every parallel surface, more to taste.
Stuff the frame with fiberglass, then treat the outer skin
the same as the inner skin- from the outside of the frame,
outward, adding a final layer of plywood so that the whole
box (which will weigh a bloody ton) can be moved without
damaging the box/leaving a trail of sheetrock. Design it
so that the lid fits into a recess defined by the sides,
and use weatherstripping to make its fit airtight. When
fitting the cable that allows hooking the speaker cabinet
up to an amplifier, caulk around the cable to maintain an airtight seal.
3) If you don't have the time, space, or inclination to
do either of the above, then get a really good direct box
such as Avalon's U5, or an Evil Twin, or a vintage Neve,
Telefunken, API or competitive preamp which has been fitted
with instrument level inputs. Record the signal straight
into your digital audio workstation, then plug-in one of
the ghastly amp modelers to approximate a real guitar amp
sound so that at least you're monitoring a relatively satisfying
tone as you record. Then save up your pennies and plan on
taking these tracks into a real studio where you can "amp"
the signal and record it with all of the fixins- as loud
as you want it, into good air, into good microphones, into
good preamps.
4) Use a Pod, Sansamp, or any number of the other such boxes
and hope that St. Peter isn't a guitar tone snob.
Workarounds to Recording Live
The other particularly hard
case for apartment recording is trapset. Drums require a
lot of space, they're noisy and they require a large number
of high quality channels, if the close-mic'd sound is what
you're after. If real drums are necessary for the sound
of the track, then good luck. Do the best you can do. Personally,
whenever possible, I like recording basic tracks with at
least drums, bass and other rhythm section elements playing
simultaneously with a keepable guide vocal. Generally this
is where groove and inspiration comes from- again reference
the Motown Sound! But this type of recording is difficult
if not impossible in a bedroom or apartment, given the amount
of space and gear in most home studios. What are you going
to do when: The guitarist wants a different mix, there's
too much drum leakage in all of the other mics, you need
to set up one more mic than you had anticipated, but you're
out of mics, cables, stands, preamps channels and I/O interface
inputs
? If you can't afford to go after it in a real
studio, then I have found that sampled drums are often a
satisfactory substitute. The number of high quality samples
both of loops of whole drumsets, and of individual sounds
is staggering. MIDI implementation even in Pro Tools has
developed to the point that if you can think it, you can
most likely make it happen. But of course this means giving
up the "live" basic tracks feel.
The moral of
the story is that unless money is not at all an object,
you have to be smart about how you pursue producing music
recordings. Recording equipment manufacturers are offering
an ever-wider array of reasonably priced tools. These tools
can go a long way toward freeing the music producer from
the need for pricey professional studios. But don't forget
that in the big picture, big professional studios still
serve many needs better than most home studios. Let's just
hope that with their huge investments in equipment and facilities,
the big studios can weather not only the general economic
malaise, but more specifically the downturn in the music
business and the attrition in the higher echelons of the
recording business brought about by companies like Alesis
and Digidesign, and studio weasels such as myself.
Bruce Kaphan is
a freelance engineer/producer, composes and produces music
for CD (Slider- Ambient Excursions For Pedal Steel Guitar)
and film (most recently Bob Dylan's Masked and Anonymous),
and as a multi-instrumentalist specializing in pedal steel
guitar has appeared or recorded with American Music Club,
David Byrne, Jewel, Sheryl Crow, R.E.M., John Lee Hooker,
The Black Crowes and others. For more information, go to
www.brucekaphan.com.
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Traditional Steps in the Making of an Album |
Pre-Production |
An indeterminate amount
of time generally one-on-one or thereabouts,
with the songwriter(s). |
Pre-Production
rehearsals |
in the band's rehearsal
space. |
Basic
Tracks |
Anywhere from one day
to a couple of weeks recording basic tracks
in the studio with as many musicians playing simultaneously
as possible. |
Editing |
A few days or more
to choose/composite basic tracks, either accompanied
by an indeterminate number of band members,
or to hold down costs in the case of a Pro Tools
savvy band member, editing done by a band member(s). |
Overdubs |
An indeterminate amount
of time recording overdubs, usually one-on-one
with the player overdubbing. |
Mixing |
Mixing can take longer
than expected: normally, the more the layers
the more time demanding a mix will be. Many
musicians tend to over analyze their songs at
this stage and this form of insecurity considersbly
slows down the process. |
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" Often, rooms that were never
designed to be recording environments have really interesting
and useful sonic attributes. More often, they have serious
acoustic problems that cause poor decision after poor decision
to be made in the recording/mixing process." |
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