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Invasion of the Sound Snatchers
audio plug ins
steal gear's bodies (and sounds)
Do you remember the movie “The Crow”?
The one where Brandon Lee, after dying (for real) while
the film was being shot, was replaced by a computer generated,
perfectly realistic image of himself? Something similar
is happening in the recording field, where old stars of
that scene like valves, tape machines, instruments, effects
and even rooms are losing their spot in the sun in favor
of perfect (or nearly so) virtual recreation of themselves
– hey but... isn’t this the plot of the “Invasion
of the Body Snatchers”?
The inspiring Analog sound
Our movie’s plot lasted about 20 years, which is how
long it took for digital recording technology to come to
par with its analog counterpart that had been developed
and refined for more than half a century. Digital recordings
initially sounded harsh, and software sound processors and
effects were rather primitive.
Notwithstanding fast improvements in quality,
the digital technology was bound to suffer a lasting inferiority
complex towards its analog counterpart. This is probably
one of the reasons why software developers - exactly like
synth programmers did a few decades earlier - made a huge
effort to get their virtual effects and instruments to imitate
or plainly reproduce the sweet sound of legendary analog
equipment. This happened both for signal processing gear
(like EQ boxes, compressors, guitar amps and other effects
like delay, chorus and reverb) and for instruments of all
sorts, keyboards in particular - but also drums. Although
the audio software market is full of plug in effects emulating
vintage outboard gear, this article will focus on some of
the most exciting and groundbreaking software targeted to
creative minds rather than pro mixing engineers.
The Virtual Instruments
How many rock keyboardists would die to own a Hammond B3
organ? Probably all of them. Unfortunately, these legendary
instruments can cost anywhere between $5,000-$10,000. Native
instruments’ emulation of the B3, called B4,
can be purchased for as little as $200. How does it sound?
In one word: glorious. Established engineers couldn’t distinguish the plug in from the real thing
during an A/B comparison – that’s enough to
prove how successful this technology can be. Native Instruments
is the leading company in the virtual instruments realm,
with many groundbreaking products including recreation of
electric pianos and legendary synths from the past like
the DX7 and the Prophet 5, and with a series of original
designs like the semi-modular synth Absynth and the flagship
sampler plug in Kontakt.
Of course, many other manufacturers are
competing in this market with new and exciting plug ins.
We’ll mention just a few here: Tascam’s Gigasampler was the first program to offer an extremely realistic piano
sound, achieved using many layers of samples (the piano
has always been a tough one to emulate). British G-Force has been developing wonderful and extremely affordable plug
in modeling, rare vintage synths (we recommend ImpOscar,
one of the most convincing and musical VSTi Synths out there)
and even a highly recommended emulation of a mellotron (called
M-Tron). IK Multimedia has recently released a fantastic sounding sample based
emulation of the moog synth series, called Sample Moog and
developed in collaboration with the Bob Moog Foundation.
Also French company Arturia deserves a mention for their
Minimoog, ARP, and Prophet V clones.
Guitar Amps (and pedals) got
their identity stolen
I clearly remember the day when I saw the first guitar amp
modeler. It was almost a shocking experience. I had always
dreamed of owning a bunch of different guitar amps. But
I had also feared that that dream was probably too expensive
to be ever realized. Well, I was (kind of) wrong. The difference
in sound created by different amps depends on how each amp’s
preamp circuit and cabinet modifies the incoming guitar
signal. These changes are pretty much all in the domain
of gain, EQ and dynamics, and can therefore be recreated
or - as they say - modeled with software programs. Line
6 Amp Farm was the first massively popular guitar amp
emulation, only available for Pro Tools.
After many years, Line 6 has finally made
its amp emulations plug-in available to other sequencers
through a line of products (starting at an astonishing $99),
which also feature, a VST plug in version (called Gear
Box Plug In) of their famous hardware unit, the Pod.
IK Multimedia is again a strong contender in this niche
with their highly regarded - and gorgeous sounding and looking
plug ins - Amplitube (for guitars) and SVX (which emulates the Ampeg line of bass amps). Native
Instruments has recently joined these contenders with Guitar
Rig, which comes with a good interface particularly
suitable for live performance,
Drums and their Rooms
But what about Drums? Drum machines played a crucial role
in defining the sound of electronic rock and pop music,
but, just like synths, they didn’t sound very realistic.
Although programmed and sampled drums have been used in
pretty much any mainstream hit since the 80s, they could
be spotted from miles away, because of their rigidity and
lack of subtle detail and realistic spaciousness.
Then FXpansion,
in the early 00’s, released BFD (that according to a not so urban legend is an acronym for
Big F***ing Drums). While basic drum sound plug ins had
been developed already by pretty much any virtual instrument
manufacturer, FXpansion released a piece of software that was
going to redefine the standard and make virtual drums sound
much closer to the real thing. BFD offers sampled recreations
of all the top-notch drum kits manufacturers from Slingerland
to Ludwig, from Pearl to Zildjian. These drum kits though,
quite interestingly, also came with a space: the room sound
of one of the best LA recording studios. Instead of capturing
the single drum hits separately with just one or two microphones,
these kits were recorded as a whole with both close and
distant micing, exactly the way live drums are recorded
in a studio. The accuracy of the sounds, the highly tweakable
bleeding and interaction of all the microphones (close ones,
overheads and distant) and the great spaciousness added
by the room sound captured during the sampling session make
this plug in a must for anyone into realistic drum programming.
After BFD (which has just seen a major
update with version 2.0), many other companies have jumped
on the bandwagon. We only have the space to mention a few
here: Steinberg’s Groove
Agent (which also focuses on less realistic sounds and
is less cpu resources hungry) and Digidesign’s Strike,
a similar program for Pro Tools only.
From Virtual to Replaced
In Don Siegel’s 1956 movie, the Body Snatchers didn’t
just pretend to be somebody: they aimed at (and ended up)
replacing humans with identical copies of them.
Curiously enough, the word replacement has become very common
in audio when referring to drum sound. If a snare or a kick
didn’t sound very good, a few years ago, thanks to
the marvels of the new computer based audio workstation,
engineers used to edit out all the original hits and replace
them with other sounds or samples. Granted, that used to
take a few hours of painful editing per song. But since
the advent of Drumagog,
things have gotten way easier. Drumagog is a unique plug
in that detects in real time the hits of any percussive
instrument and replaces them with samples of your choice
(even the ones from FXpansion’s BFD – if you
own both programs). One of the many functions of this extremely
useful plug in allows you to assign slightly different sounds
to louder or quieter hits. Replaced and improved!
From Replaced to Relocatcated:
Virtual Spaces
A concept similar to replacement, but never really used
by audiophiles, is relocation. Great recordings (of the
realistic variety) always give the listener the illusion
of space – or an impression of the space where they
happened. In some cases – orchestras, choirs –
the space where the music is performed is truly essential
to the genre’s sound.
The famously explosive Led Zeppelin drum
sound cannot be recreated in a small dead room, even if
you get the original players and drums. Unless you have
some ways to recreate that particular room sound –
therefore placing your recording in a new (but virtual)
space. Digital reverbs have always fallen short in this
endeavor by sounding rough and often a little cold and flat.
In the early 00’s,
Dutch company Audio
Ease started developing a concept that was the equivalent
of sampling, but applied to room reflections. The product
of this effort was going to be the first convolution reverb,
called Altiverb.
It came (and comes) with a library of hundreds of “sampled”
spaces, from famous recording studio rooms to arenas, churches
and theaters. Other similar convolution reverbs are Waves’
IR-1 and Wizoo’s W2.
Rock and Roll legend, reborn
So, these sneaky plug in/sound snatchers have been slowly
replacing orchestras, guitar amplifiers, drum sounds, vintage
keyboards, vintage analog outboard gear, great sounding
spaces and what not… we are left to wonder if they
will ever replace human beings too. The idea of a computer
program able to perform a highly complex and creative task
like rehearsing like humans do seems remote.
But the even more fascinating idea of bringing
back to life the sound of great performers from the past
is a task within reach. Ask the guys at IK Multimedia, who
released a plug in emulation of Jimi Hendrix’s guitar
sounds, through a plug in - called Aplitube Jimi
Hendrix - that emulates his full setup, including amps
and incredibly rare distortion pedals, and that comes with
presets modeled after the guitar sounds on each song of
Jimi’s first 3 albums. Isn’t this beautifully
surreal?
Where is the limit?
The development of audio software in the last two decades
has been nothing less than breathtaking. Adventurous companies
like the ones we mentioned in this article came up with
concepts and ideas more and more exciting and daring. There
are people working behind the scenes who are creating wonderful
toys that have the power to inspire musicians and to create
new sounds. We are left to wonder how they will manage to
make our jaws drop next time – because there’s
no doubt they will.
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Established engineers couldn’t distinguish the plug in from the real thing
during an A/B comparison
Native
Instrument's B4
BFD redefined the standards of samp[led drums, making them sound
much closer to the real thing.
FXpansion's
BFD
Dutch company Audio
Ease started developing a concept that was the equivalent
of sampling, but applied to room reflections. The product
of this effort was going to be the first convolution reverb
Audio
Ease Altiverb
With Amplitube Hendrix, IK Multimedia realized the fascinating idea of bringing
back to life the
sound of great performers from the past.
Amplitube
Hendrix Vintage Fuzz Pedals
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